Dialogue Choices affect environment
Basilisk-Zero Prototype » Devlog
Added Global variables ink file that creates a dictionary for variables. Now dialogue that changes these variables can affect dialogue as well as assets in the scene. Depending on the choices the player makes, the scene will change around them like the posters on the wall.
Files
BZPrototype0.29.zip Play in browser
Jun 19, 2023
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Basilisk-Zero Prototype
2D psychological horror game
Status | In development |
Author | ronin6611 |
Genre | Role Playing |
Tags | 2D, Pixel Art, Psychological Horror, Singleplayer |
More posts
- Official 1.0 ReleaseDec 08, 2023
- Finished StoryDec 02, 2023
- Updated Story to 2nd LevelOct 23, 2023
- Added Typing mini game and Improved StoryOct 23, 2023
- Added Remaining Levels and Scene TransitionOct 23, 2023
- Designing Second LevelAug 06, 2023
- New Art Assets and Elevator MechanicsJul 03, 2023
- Added Items and Inventory SystemMay 03, 2023
- Added Dialogue SystemApr 02, 2023
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