Designing Second Level
Basilisk-Zero Prototype » Devlog
- What I did: Fixed exiting and entering levels. Fixed Tilemap Collider Offset on all current levels. Started design of the second level.
- Future Plans: Items should not persist on new scenes once picked up.
- Roadblocks: We need art assets from Ryan to complete the design of the second level. Need the cutscene feature to be done to make gameplay and story flow more smoothly.
Files
BZPrototype0.31.zip Play in browser
Aug 05, 2023
Get Basilisk-Zero Prototype
Basilisk-Zero Prototype
2D psychological horror game
Status | In development |
Author | ronin6611 |
Genre | Role Playing |
Tags | 2D, Pixel Art, Psychological Horror, Singleplayer |
More posts
- Official 1.0 ReleaseDec 08, 2023
- Finished StoryDec 02, 2023
- Updated Story to 2nd LevelOct 23, 2023
- Added Typing mini game and Improved StoryOct 23, 2023
- Added Remaining Levels and Scene TransitionOct 23, 2023
- New Art Assets and Elevator MechanicsJul 03, 2023
- Dialogue Choices affect environmentJun 19, 2023
- Added Items and Inventory SystemMay 03, 2023
- Added Dialogue SystemApr 02, 2023
Leave a comment
Log in with itch.io to leave a comment.