How to Play

  • Use WASD to walk around and press E next to NPCs to talk to them.
  • Find the secret items around the map and press E near them to pick them up. 
  • Press ESC to open the menu while in the game. Press on an icon to see descriptions. Press the "Map" button to view the map of the level.
  • Talk to the first person you see on the screen to get started.

Version: 1.0

Use the forms link to give feedback: https://forms.gle/v5xDAQxKDmsjqiPz6

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorronin6611
GenreRole Playing
Made withUnity
Tags2D, Pixel Art, Psychological Horror, Singleplayer

Download

Download
BZPrototype0.36.zip 11 MB

Development log

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Comments

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(+1)

Incredible job on nailing the atmosphere of your project! The assets blend together well, and the music choice immerses me into the world you created! Your writing for the character right off the bat, captures their personality and the portraits you’ve made for them add on top of that! I do find the movement a beat too much to handle with how fast it is, and the map does seem to have a lot of empty space. Though you can argue that is how an office is. I did come across a bug that made me reset completely, and that was entering floor 15. The screen went black, and I was unable to do anything having to start over completely. You’re game despite that is incredible, and the cohesiveness of everything results in a fantastic project!

(1 edit)

I immediately liked the music. I noticed it is not possible to go through dialogue with mouse clicks and can only through "enter". I am also not sure if the bottom of the unity and the name of the game was supposed to be cut off. I also think its funny that the player is gliding across the screen. I also got stuck on trying to work on the computer on the right side for the computer lab. I am unsure if I got stuck or I am unable to find the correct computer. I like the remix Among us music. Overall I liked.

I like how the characters move quickly and everything is very responsive. I appreciate the thought of having a story for the game. Good work.

Enjoyed the story. Noticed how you move the character really fast. Though it might be in the player's favor in traversing through the map quickly as there are a lot of places to explore. I noticed how the button Enter progressed through dialogue not E but was not stated within the instructions. The graphics and story for the game is well made and fits well into the theme. 

Overall good job on the game.

(2 edits)

I really enjoyed my playthrough of the game. Every dialogue and interactions seems very intentional and every NPC does a good job of guiding me to the next location. The character does feel a tad bit fast, but I have to admit it did make it much easier to get around and look for items-maybe I've got bionic legs?

I also thought the change of music on entering different locations really helped me to mentally distinguish and remember the various locations. I was pleasantly surprised to discover that there was an inventory and map, which I appreciated considering that each floor is quite vast. 

I do want to point out one bug where I accidentally pressed E too many times while entering the elevator and ended up in a black screen that took a bit of button mashing to undo.

Overall, exploring the dilemma of Roko's Basilisk from the perspective of someone working for a company that is actually building it, and would benefit from it, is a great idea. The game definitely leans in favor of spelling out every last detail to the player and explaining everything that's going on. That made every task pretty straightforward, but in some cases, a bit of subtlety/mystery might have added intrigue and allowed opportunities to figure out things on my own.

Sidenote: I want to dispute the fact that the ending I got was the "bad ending." Being coddled by an AI overlord for the rest of my life sounds pretty neat :)

This is really coming together, the action is smooth and I like the pick up and inventory systems.